Create a workshop cadence

I like the word cadence, it has a rhythm to it… which is how I’m using it here. Workshops should have a certain rhythm to them.

Often, workshops or Socratic based lectures tend to favour people who are quick thinkers who like to “think out loud”. But as we’re well aware not everyone thinks in the same way or at the same speed.… Read more

Failing intelligently GM9

This is the ninth and last post I’ll make for the new General Manager… it talks about failure, how it’s inevitable if you are to learn and grow and how you can also be a become better at more intelligent when approaching failure.

Failure is an inevitable part of life, especially in the realm of leadership. New leaders must embrace the idea of failing in order to succeed.… Read more

Learning and Practicing time is essential GM8

As I write this I have concluded a week engaging and facilitating learning with senior executives, typically newly promoted to lead large teams. Their number one challenge is finding the time to learn, and while with me focusing on learning rather than on the urgent issues that crop up. They are all intelligent and conscientious leaders but they feel they have so little time they must be doing, rather than thinking and learning.… Read more

When the best time to offer training?

As organizations continue to navigate a rapidly changing landscape, it is increasingly important for your team leaders to have the necessary skills to succeed. However, knowing when to provide training to team leaders can be a difficult decision for Learning and Development professionals. Based on my observations and research over the past decade, i have seen far too much wasted resource on the mistiming of learning interventions.… Read more

Why i use game playing to assist learning

I have been using games to assist learning for over five years. Initially I used simulations- a software based approximation of real life situations to enable learning of almost real life experiences. But simulations are expensive, have a computer based interface and rarely mimic real-life interactions… the computer and simulation are as much an actor as the learners.

Looking for something more relatable, cost-effective and realistic I have added physical board and card games to my teaching skill set .… Read more